

While if the mob has a weakness and resistance to each of its classification, then neutral damage will apply. If the mob has a weakness or resistance to both of its classification, then the damage multiplier will be either higher or lower than normal.It is also one of the only weapons with a physical and magical classification, with the others being the frost hammer, the frost sword, the infernal hammer, the trout's fury, the reaper's scythe, and the jolly dagger.Serpent's hooks now weaken attacks from hostile mobs whenever the mobs are attacked. Level 68 Light Melee is now required to craft serpent's hooks instead of level 68 Combat. Serpent's hooks are now a slashing weapon. Green essence surrounds the player while players are being healed. Healing will come into effect when attacking hostile mobs with the Slime Queens scepters and the jolly daggers. Its damage can be increased by leveling up the Light Melee skill. Healing is an effect that affects hostile mobs when attacked by weapons whose magical class is ethereal. Holding down while the serpent's hook is equipped will cause it to do a spin attack, dealing 14 HP of damage and hits twice per second but cannot deal critical hits. Multiple players cannot hit damage together. Like other melee weapon, only one player can hit damage in each hostile mob. Its damage can be increased by leveling up the Light Melee skill and it is in the slashing and void classes. Ive been making a list of island codes for a while here they are. There's also a small chance of landing a critical hit when using this weapon, meaning the attack will deal an extra 28 HP of damage. It has the ability to damage multiple mobs in one swing. Known differences will be listed.At level 1 Light Melee, the serpent's hook deals a base damage of 55 HP and can be swung every 0.5 seconds.

Note: The majority of the weapons are equal, melee weapons in terms of function. If the player is a Kid or has low Energy, a small red icon appears on the left side of their screen hovering over it shows they are weakened and do not deal as much damage, and the reason why. They are the player's only defense against Scary Larry's Minions and the Impostor.Įach player can only collect one weapon at a time, and cannot drop it. Weapons are found around the game at different locations or can be part of the players' roles' perks (for example, the Protector starts with a Baseball Bat).
